In my opinion, you have to aware what types of audience you are targeting? If 18 years old age & below $0.50c a around most likely discourage them play. As neil mention, a new cryptofight join and paid $0.50c and instantly died with one or two critical arrow is very discouraging them continue to play.
I do think its important to encourage the young one as they can hype it up the game better than older age. Slowly the attention will attract older and professional in?
I suggest the 1st few levels should be price as cheap as possible ($0.02?) to allow newbies to discover more excitement as progression (discussion, tree skills, new weapons, winning bet, friend ranking higher, ego) The higher level then set $0.50 or $1.00 per match? Those who are confident of their winning skills and understand the game well will addicted and continue to play due to factors: incentive $$$ / ego / pride etc and not afraid to pay more.
I also suggest come with a “package $” instead pay per match in the beginning.
Package $1.00 for 20 rounds battle??
As a cryptofight fan, i am so excited for it and i think its all good. Kronoverse Cryptofight work! BSV work!
But something is not right to make me stay on the game longer. Question yourself and your friends and co worker will they continue stay longer to play? If you can’t pass this, i not sure outside crypto circle gamer will.